Note that all items have prerequisites in their descriptions. They invest time, money, and their own personal energy (in the form of experience points) in an item’s creation. To create magic items, spellcasters use special feats. Dmg Tables Of Magic Itemd 5e - apibrown.Magic items are presented in alphabetical order. However, if these are too vague I recommend the document of sane magic According to the DMG Uncommon magic items cost anywhere from 101-500 gp, rare magic items are 501-5000 gp, and very rare magic items are 5001-50,000 gp. “Ornn Blacksmith” by myas-drmax, CC Attribution-No Derivative Works 3.0 LicenseMagic Item price is difficult to place by RAW.At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.Size Type Speed Factor S-M Dmg L Dmg Source Alhulak: 9 gp: 9: M: B: 5: 1d6: 1d6. The darts all strike simultaneously and you can direct them to hit one creature or several. A dart deals 1d4+1 force damage to its target. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Weapon, +1 - You have a +1 bonus to attack and damage rolls made with this magic weapon.Disclaimer: This site contains affiliate links that will add gold to our coffers and help us continue adventuring!Dnd 5e Dmg Types. This suit of armor is reinforced with adamantine, one. Armor (medium or heavy, but not hide), uncommon.
On a fail, they may need to spend another workweek and 50 gp to craft the item.An Artificer Master, retired from his trade, passes down his method of improving Alchemist’s Fire by embedding it in an arrow.Glass is blown into the shape of an arrow head, filled with Alchemist’s Fire, and sealed onto an arrow shaft. If a player does not meet the tool or skill proficiency, perhaps have them roll a DC 10 to see if they successfully complete the item. Plus, we’ll include potential role-playable challenges that may arise while a player crafts this magic item.Additionally, see our previous article with 10 Examples of Crafted Homebrewed Magic Items, which includes the item type, rarity, tools required, components, and description.For further in-game synergy, consider playing the Eberron: Rising from the Last War Artificer class, who gets additional tool proficiencies, reduced time and costs for crafting magic items, and great abilities to imbue into items.See our Formulas for Popular 5e Magic Items article.Each formula will provide a description of the item, materials required, instructions, and possible tool and skill proficiencies required (optional, up to DM’s discretion). Magic-casting abilities are no longer a requirement, and components must be acquired through quests with appropriate Challenge Ratings based on the rarity of the item crafted.So that really just leaves us with needing formulas for our items.Formulas can be acquired through a myriad of methods: an ancient book a player translates, passed down from a mentor, researched over time slowly by a player, et cetera.In this article, we will provide a few scenarios, formulas, and components required. Basic guidelines are available, but clarification is definitely desired.Thankfully, Xanathar’s Guide to Everything provides clearer insights into the basic mechanics of creating a magic item, which you can read in our Guide to Crafting Magic Items article, but the exact how of crafting magic items is still a mystery.According to XGtE, in order to craft a magic item, a player needs a formula and a quest, as well as time and money. Dmg Magic Items 5E Plus 1D4 FirePlace the arrow shaft and seal.Tool Proficiencies: Alchemist’s, Glassblowing Mix the Alchemist’s Oil and embers in the flask. Damage dealt is normal longbow or shortbow damage plus 1d4 fire damage at the start of the target’s turn and each turn until the fire is extinguished.Materials Required: Embers from a Lesser Fire Elemental, Alchemist’s Oil (from Alchemist’s Tool kit).Instructions: Using Glassblower’s tools, create an arrow-shaped flask with an opening small enough for an arrow shaft. Combine with Giant Lunar moth’s dust. Once per round, a creature hit must make a DC 12 Constitution saving throw or become blinded until the end of its next turn.Materials Required: An opal gemstone, a dagger, dust from a Giant Lunar Moth’s wings, one mound of Cavelight Moss, a small flask of Oil of Etherealness.Instructions: Dry and crush the Cavelight Moss. When activated, any creature hit with this dagger suffers an additional 2d4 radiant damage. Can put other substances in the vials, like poison, for various effects.Once per day, this blue-tinted reflective dagger shines a light with a radius of 30 feet for ten minutes when commanded as a bonus action. Additionally, discovering a substance for sealing could be a role play option. Have players figure out a way to pour the mixture into the flask and seal it with the wooden shaft in it without igniting. An uneasy feeling fills the room.This black battleaxe has a dull appearance. Have your players translate and piece together the formula using a codex, maybe through a puzzle or some sort of game.A Warlock whispers this formula into the player’s ears, once scribed to him by his patron. Best results obtained when burned at twilight. Once the oil has burned off and the dagger has cooled, the process is complete. Pour the oil mixture over the dagger and light on fire. Mix the dust mixture with the oil and place the dagger in a basin. If the player crafting this item has a lawful good deity she is beholden to, the deity may be displeased with the creation of a potentially wicked item.Upon saving his forge, a Dwarven blacksmith has taken a liking to your ranged players. Proficiency in Medicine will help a player collect the vial of blood. Must be forged on a foggy night. Add in the vial of Night Hag blood. Damage type is magical for the purpose of overcoming resistances.Materials Required: Two ingots of Mithral, four gems of jet, one vial of blood of a Night Hag.Instructions: Crush the gems of jet and mix into the molten mithral. The arrow shaft is consumed in its own flame.Materials Required: A small bag of sulfur, a medium bag of guano from a giant bat, one ingot of Fever Iron from a pool of molten metal in a volcanic crater.Instructions: Combine sulfur and guano into a wax. Anything flammable the arrow hits is ignited and takes 1d6 fire damage at the end of each of its turn. Upon hitting, the arrow deals magical fire damage (for overcoming resistances and vulnerabilities), and +1 fire damage. Conjuration magic produces a flame on the tip. As a bonus action, a player can utter the verbal incantation while drawing the bowstring of his nocked arrow. On a fail, the potion is wasted.Materials Required: A vat of ichor from an Ichor Jelly, an entire Giant Ape carcass, dried leaves of an arpusur plant, 10 flasks.Instructions: Dissolve the Giant Ape in a vat of Ichor Jelly until completely dissolved (about a week). Upon consumption, make a DC 10 Constitution saving throw to keep the potion down. May pick up and rebuild arrowheads for half the cost and time.Rifling through an Alchemist’s notebook, your player discovers this formula and sneakily pockets the page.“Potion of Life” by LaPesteAParis, CC LicenseA blood-thick mixture, this putrid potion, when consumed, adds a Strength modifier boost of 1d4 for 1 hour. Need Nature skill proficiency to determine new shaft material. Find a material for the arrow shaft that will not be consumed by fire to create lasting arrows. Apply the wax to the arrowheads and fix upon straight wooden shafts. He can’t quite remember the formula, but he remembers he studied with his old master a town over, who can probably help out.Anytime a player who is attuned to this ring casts a spell that rolls dice to heal a creature, she can roll the dice meant for healing twice and take the better result.Materials Required: A silver ring, a small Dioptase gemstone, water from a meteorite crater.Instructions: Fashion the Dioptase onto the silver ring and let it sit in the meteorite crater’s basin of water for exactly one day. In your campaign setting, make one of these ingredients illegal to obtain, or must be obtained through illegal means, like poaching or the black market.A Druid shares parts of the secret formula for his coveted Ring of Improved Healing. Polish the boots with the Voidroot mixture and let sit for three days until dried. Boil the dried Voidroot in a cup of water until it becomes thick like a salve. Attach the Hippogriff feathers onto a shoelace eyelet. No damage is reduced.Materials Required: Leather boots, two feathers of a Hippogriff, two Zircon gems equaling 50gp, a handful of dried Voidroot.Instructions: Embed the Zircon gems onto the heels of the boots. Create a macro in excel for macPraying to a deity can give the ring an additional perk or flaw depending on which deity is prayed to.
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